Display Name = "Yamatai Village"
Parallax Name = ""
Note = ""

CommonEvent 1
Name = "EV001"

  Page 0
    ConditionalBranch([1, 1142, 0, 32, 2])
      ShowTextAttributes(["sonia_fc3", 7, 0, 2])
      ShowText(["\\n<Sonya>"])
      ShowText(["What is this heavily guarded facility...?"])
      ShowText(["Isn't this Yamatai Village...?"])
      ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
      ShowText(["\\n<Ilias>"])
      ShowText(["It seems the security inside is quite strict..."])
      ShowText(["It would be safer to avoid intruding without any purpose."])
      SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1142, 0, 33, 0])
      ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
      ShowText(["\\n<Ilias>"])
      ShowText(["Well then, we've arrived at Yamatai Village."])
      ShowText(["Before we charge in, we should ask Eden for assistance first."])
      ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
      ShowText(["\\n<Ilias>"])
      ShowText(["Eden is based in Mount Horai."])
      ShowText(["It's just to the north from here..."])
      SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1142, 0, 34, 0])
      ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
      ShowText(["\\n<Ilias>"])
      ShowText(["Now, we have arrived at Yamatai."])
      ShowText(["How about the other team, are they ready...?"])
      ShowTextAttributes(["metatorone_fc1", 0, 0, 2])
      ShowText(["\\n<Metatronne>"])
      ShowText(["Okay!"])
      ShowText(["We're ready to fire at any time~♪"])
      ShowTextAttributes(["sandalforne_fc1", 0, 0, 2])
      ShowText(["\\n<Sandalphone>"])
      ShowText(["That's right~♪"])
      ShowTextAttributes(["eden_fc3", 0, 0, 2])
      ShowText(["\\n<Eden>"])
      ShowText(["We're also on standby."])
      ShowText(["We're ready to charge in at any time..."])
      ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
      ShowText(["\\n<Ilias>"])
      ShowText(["Everyone seems ready to go."])
      ShowText(["So, Luka, shall we start the operation...?"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["*Once the operation begins, you cannot retreat until it's over!"])
      ShowText(["Let's make thorough preparations in advance!"])
      ShowChoices([["Prepare a bit more", "Start the operation"], 1])
      When([0, "もう少し準備する"])
        ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
        ShowText(["\\n<Ilias>"])
        ShowText(["Sister Lucifina..."])
        ShowText(["It will be a fierce battle, so please prepare yourself well."])
        SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
        Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
        ExitEventProcessing([])
        Empty([])
      When([1, "作戦を開始する"])
        ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
        ShowText(["\\n<Ilias>"])
        ShowText(["Now then... let's start the operation!"])
        FadeoutScreen([])
        ChangeTransparency([0])
        ControlSwitches([31, 31, 1])
        TransferPlayer([0, 73, 0, 0, 0, 2])
        FadeinScreen([])
        ShowPicture([6, "80_metatorone_st11b", 0, 0, -160, 0, 100, 100, 255, 0])
        ShowPicture([5, "80_sandalforne_st11b", 0, 0, 160, 0, 100, 100, 255, 0])
        ShowTextAttributes(["metatorone_fc1", 0, 0, 2])
        ShowText(["\\n<Metatronne>"])
        ShowText(["Alright, first, it's our turn..."])
        ShowText(["A greeting of cannon fire~♪"])
        ShowTextAttributes(["sandalforne_fc1", 0, 0, 2])
        ShowText(["\\n<Sandalphone>"])
        ShowText(["Everyone, get blown away..."])
        ErasePicture([5])
        ErasePicture([6])
        PlaySE(["RPG::SE(@name=\"mon_bom1\", @pitch=100, @volume=100)"])
        ShowPicture([5, "iv_metatosanda3", 0, 0, -213, 0, 100, 100, 255, 0])
        MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 45, false])
        ShowTextAttributes(["metatorone_fc2", 0, 0, 2])
        ShowText(["\\n<Metatronne & Sandalphone>"])
        ShowText(["...Atomic Heaven!!"])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["A blinding beam fire raining down from the sky."])
        ShowText(["It is repeated two or three times in succession."])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Each time the sky lights up violently, the ground shakes and a thunderous roar echoes――"])
        ShowText(["The sturdy buildings are exposed to destruction from above."])
        ShowPicture([5, "", 0, 0, 0, 0, 100, 100, 255, 0])
        ShowTextAttributes(["ruka_fc1", 0, 0, 2])
        ShowText(["\\n<Luka>"])
        ShowText(["It's truly astonishing..."])
        ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
        ShowText(["\\n<Ilias>"])
        ShowText(["Now, the question is how Tamamo will respond――"])
        FadeoutScreen([])
        Wait([60])
        TransferPlayer([0, 74, 0, 0, 0, 2])
        FadeinScreen([])
        ExitEventProcessing([])
        Empty([])
      ChoicesEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1142, 0, 35, 0])
      PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
      TransferPlayer([0, 112, 24, 48, 8, 0])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1142, 0, 36, 0])
      ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
      ShowText(["\\n<Ilias>"])
      ShowText(["The battle is still ongoing in Yamatai."])
      ShowText(["Let's head to San Ilia!"])
      SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1142, 0, 37, 1])
      PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
      TransferPlayer([0, 595, 24, 48, 8, 0])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 2
Name = "EV002"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 1, 372, 165, 0, 0])
    Empty([])

CommonEvent 3
Name = "EV003"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 1, 372, 165, 0, 0])
    Empty([])

CommonEvent 4
Name = "EV004"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 1, 372, 165, 0, 0])
    Empty([])

CommonEvent 5
Name = "EV005"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 1, 372, 165, 0, 0])
    Empty([])

CommonEvent 6
Name = "EV006"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 1, 372, 165, 0, 0])
    Empty([])
